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January 2009
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Passport to the Internet
New learning tool teaches children to navigate the online
world
by Matthew Johnson
In little more than a decade, the Internet has gone from being a curiosity
to an inescapable fact of life—and parents and educators are struggling
to catch up. Early concerns focused on the “digital divide,” as
schools and governments worked to assure Internet access for all students.
As the Internet grew, however, the main issue became one of safety,
as sensationalist media coverage prompted fears of students being contacted
by “online predators.”
Recent research has shown that these
fears, while not entirely misplaced, do not accurately reflect
the reality of children’s
online vulnerabilities. There are more prevalent issues that
also need to be addressed: the arrival of Web 2.0—online services
that rely on user-contributed content, such as YouTube and Facebook—has
underlined the need to teach young people to manage their privacy.
At the same time, the Internet has become students’ first—and
often last—resource for research. Unfortunately, that research
sometimes consists of little more than Google and Wikipedia,
and hoax, commercial and hate sites are all too ready to take advantage
of students’ lack
of scepticism and authentication skills. Finally, in the years
since its inception the Web has become overwhelmingly commercial,
spawning environments such as advergames which seamlessly blend advertising
and entertainment, with young people showing little awareness
of the nature of these sites.
Our research report Young Canadians in
a Wired World – Phase II (the most comprehensive and wide-ranging study of its kind
in Canada) convinced us that there was a need for a comprehensive
Internet literacy resource that could be used in Elementary
and Intermediate classrooms. The YCWW research showed us that young
people are actively interested in learning more about their online environments.
The kids we spoke to in our focus groups felt strongly that
what they need from adults is more information about the kinds of content
they find online, so they can make informed choices about what they
choose to see, as well as training in how to protect their online privacy
and how to tell good online information from bad. The interest is highest
among the children in Grades 4 to 6. This is a particularly
important time to learn these skills because kids in these grades are
playing on commercial game sites that actively seek to collect their
personal information, and, by Grade 6, they are exploring edgier Web
sites.
To meet this need, Media Awareness Network (MNet), a leading Canadian
media education organization, has created a comprehensive Internet
literacy tutorial, Passport to the Internet. Intended for classroom
use in Grades 4 – 8, the Passport to the Internet program
is designed to teach students key skills relating to online
safety and privacy, research and authentication, online ethics and recognizing
and decoding advertising. It does so by providing five modules
that simulate popular environments used by young people, in
which they are free to experiment and safely learn from their mistakes.
Young
people told us that they are exposed to material all the time
that they must choose to reject. They don’t find this
decision process difficult and they explain that it isn’t as if
they have to “sneak a peek” at a rare find of pornography
or games of violence—rather, they must fend off material that
they choose to avoid for their own reasons. The first module,
Web Café,
shows students how to judge a link, email, banner ad or search
result before clicking it, to determine in advance whether
it will be useful and appropriate.
Almost all (94%) of the top 50 sites
students reported visiting in YCWW include marketing material.
Over three-quarters of kids who play product-centred games
(advergames) think they are “just games,” not “mainly
advertisements,” and lack of awareness of the commercial nature
of these games is highest amongst younger students—82% of kids
in Grades 4 – 6 say these are just games not advertisements. Co-Co’s
Choco Match, a simulated advergame, teaches students to distinguish
between legitimate information and advertising material on
a commercial site while teaching them some of the “tricks of the
trade” that
online advertisers use to reach young consumers.
When students
are asked what Internet-related subjects they would like to
learn about in school, the top choice for 68% was “How
to tell if information you find on the Net is true or not.” The
interest was highest amongst the younger students—75% of Grade
4 – 6 students want skills to authenticate online information.
Study Space begins with a mock search engine which teaches
students to use effective searching techniques by leading them
to three fictional Web sites whose content users must judge
as being reliable, unreliable or simple opinion.
In describing what they
would like to learn about the Internet, young people told us
that efforts should be made to develop opportunities, particularly
for young children, to learn how to think about choices, and to gain
decision-making skills. Instant Pigeon lets students engage in four
Instant Messaging conversations, where they choose how to reply to their
online “buddies” in
order to learn how to deal with stranger contact, uploading
photos and videos, and cyber bullying.
Another major concern reported
by students was online privacy: two-thirds of respondents (66%)
say they would like to learn “How
to protect your privacy on the Net” in school. Again, the interest
was highest among younger students: 74% of Grade 4 – 6 students
want skills to protect their privacy online. In MyFace, users
are challenged to create an engaging social networking profile
while maintaining their privacy.
Key to the Passport to the
Internet approach is that each of the modules is interactive:
students learn by performing the actual tasks they do online—using
a search engine, carrying on a conversation, creating a profile. Instead
of front-loading educational content before each module, Passport
to the Internet lets users access what they need to know when they need
to know it through the Help tool, which provides information about anything
the student points to on the screen. Each module also ends with detailed
feedback to help users improve their performance, and students are encouraged
to re-visit each module as many times as they want to earn
a perfect score. Throughout, Passport to the Internet takes a positive
approach, reaching students through empowerment—teaching them
to get the most from the Internet and take control of their online lives—rather
than through scare tactics.
Designed for use in schools, Passport
to the Internet provides teachers with a variety of tools for
integrating it into their classrooms. It is provided in two
versions, Junior (Grades 4 to 6) and Senior (Grades 7 to 8), each one
customized to reflect students’ developmental
level. In Study Space, for instance, older children research
the issue of whether fast food should be sold in schools, and
must judge the reliability of three sites based on some fairly subtle
clues; younger children, meanwhile, investigate the more fanciful question
of whether or not cats dream and are given more obvious hints to judge
each site’s
reliability.
The program provides teachers with tools to track
each student’s
progress through the tutorial, and notifies them when a module
has been completed and whether the student earned a Pass or
Best result. Teachers are also provided with a thorough Teacher’s
Guide which gives detailed instructions for using the tutorial in class
as well as background information on the major issues covered and suggestions
for warm-up and extension activities tied to each module. Finally,
curricular connections charts are provided to show teachers how Passport
to the Internet fits into the curriculum for their province or territory.
MNet
has been creating interactive Internet literacy tools since
1998, when it launched Privacy Playground: The First Adventure
of the Three Little Cyberpigs (still available on the MNet Web site).
With each project MNet has broadened its focus, adding resources that
deal with topics such as online advertising to children, hate material
and propaganda, and parenting in the Internet age. In addition to classroom
Internet literacy resources, MNet also produces a group of
professional development tools—the Web Awareness Workshop
Series—which
educates teachers about such topics as online safety, cyber
bullying, privacy, marketing, research and authentication.
Passport
to the Internet builds on these past efforts to create a resource
that is more comprehensive, more interactive, and more technically
sophisticated than anything MNet has done before. The program
is available through a licensing arrangement as a stand-alone resource,
or as part of the Web Awareness Workshop Series. For more information,
or to preview Passport to the Internet, contact licensing@media-awareness.ca.
Passport
to the Internet partners are: Inukshuk Wireless Learning Plan
Fund, TELUS, Elementary Teachers’ Federation of Ontario,
Toronto Catholic District School Board, London Public Library,
and Nortel LearnIT.
Matthew Johnson is a Media Education Specialist
with the Media Awareness Network.
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